Banging Heads In Carenvan
Well, with all the fun we had in the last game and an inconclusive result, the battle for Carenvan rages on. I make no apology for a third battle set in Carenvan, the fact was we had built and painted more buildings from Dave's Wargames excellent range and one from Sarissa (Rich had built and painted four in one mega, never to be repeated session...Never ever ever, to quote him, to my measely one. I know; where's my commitment?) This time we upped the ante. Both sides are determined to take the town and are throwing in more armour to help the troops on the ground. To represent this we decided on a 2000 point battle and each side must field an armoured platoon as per Tank Wars.
I needed no second bidding but I dithered between two Panthers and a Puma or two Panzer IVs and a Stug IV. We tend too ignore the Tiger Fear rule whne it comes to Panzer IVs which makes little odds as we often forget it even with Panthers and Tigers and my conscience wouldn't allow me to capitalise on that rule if I had Panthers in the game. So eventually I settled on the Panzer IV/Stug IV combo. I then attached these to my Fallschirmjager platoon with it's supporting Lorraine Schlepper which I thought would be a pretty decent combination of armour and infantry.
Curious though, isn't it, how folk interperate a sentence differently as Rich went for a complete 2000 point armoured force with everyone in vehicles with two Shermans, an M4 and an M4A3 supporting two M3 Half Tracks full of infantry, a truck with an engineer squad and a Dodge Weapons Carrier carrying a mortar team and a bazooka team.Whereas I thought he meant add an armoured platoon to our existing platoons! C'est la guerre. Send three and sixpence, eh?
Lastly, fiend Richard had brought his meat chopper (don't panic, matron, its the name those rough former colonials, the Americans, have given to a half tracked vehicle with lots of guns on it!) M3 Half Track with it's quad mounted .50 cals as he hadn't used it yet and he deduced that my chaps looked like just the sort of enemy force that might need trimming!
We decided to play the Key Points scenario yet again though this time we had a total of three objectives; two German and one US. With an even more densely populated board, fewer objectives to focus on and more tanks to focus with this looked to have all the makings of a ding dong battle. Let's see how it played out....
Carenvan town centre before the battle |
In Carenvan, as in other small towns dotted along the French seaboard, the Germans had had a small garrison, mostly Poles, Russians and other oddities from the East, and these had disappeared from the town along with their German officers and NCOs with the coming of the dawn. Where they had gone, M. Moreau did not know, all he knew was that the Allies were coming.
Already he had seen and spoken with some of the tall, lean, gum chewing and frankly frightening looking paratroopers. One had even given him a cigar; magnifique!! It had seemed at last the little town of Carenvan was liberated from the hated Boche. But he had thought too soon.
In the western and eastern parts of the town there were already battles taking place between the Americans and Germans and now it looked like the centre of the town was going to become a battle ground too and M. Moraeu, aware of his civic duty, was attempting to get the local inhabitants to stay indoors to avoid becoming casualties in the coming battle. So, with his mayoral red, white and blue sash around his shoulder and a white flag in his hand he was hurrying from house to cafe to church to house again urging his neighbours not to stray outdoors but too little avail.
As he dashed across the small town square towards the Cafe Normandy he became aware of the sound of engines and the squeal of tracks on cobbles from both sides of the square. To his right he saw with joy an American half track rumbling into view and he started to slow down when, glancing to his left he saw trundling towards him the squat, ugly shape of a German tank crash through the garden of Rene Boucher......
The quaint streets of central Carenvan |
A liberated people? |
Signs of a hasty German departure |
The view from the US side of the table |
Abandoned Luftwaffe car |
German objective 1. |
Leutnant Willi Schmelling took a long draw on the Lucky Strike cigarette in his hand. Sheer bliss, he thought, the Amis make good cigarettes. Flicking the very small butt of the cigarette into a nearby garden he turned to the men behind him, crouching along the fence and wall that lined the street and waved them forward .
He let two squads go past before nudging the man beside him. "Let's go" he said, standing up. Further down the street he could see the Panzer IV approaching. Higher command obviously wanted the Amis in Carenvan destroyed and the town retaken. They had ordered up a Panzer regiemnt in support of the Fallschirmjager already engaged in the town.
Schmelling waited till the tank drew level with him and flagged it down. It came to a halt and the commander leaned down from his cupola towards Schmelling, lifting one earphone as he did so.
"As best we know, the Amis are just up ahead" Schmelling shouted, making himself heard above the noise of the idling engine. The commander nodded "Tanks?" he shouted in reply ." We think so; certainly vehicles. Hard to tell in such a built up area". The tank commander gave a thumbs up and shouted "We'll lead from here but tel your men to stay near, we can;t see everything"
It was Schmelling's turn to give the thumbs up sign. He knew his men would stay near the Panzers without being told to. Too many years of fighting in co operation with tanks had taught them well. The commander disappeared into his cupola and, engine revving, the tank moved forward...
Leutnant Schmelling orders his men forward |
An American half track makes it way forward warily. Spotting a German light mortar team, it opens fire, but misses |
The light mortar retaliates and, two rounds later, the M3 is burning. It's passengers have dismounted and are hell bent on revenge |
...with the assistance of some US Armour |
The two Shermans advanced along the cobbled street. The lead one, commanded by Sgt Denzil Q. Cumberpatch stopped before a junction Peering out of the top of his Sherman M4A3, Cumberpatch spoke into his radio mike "Okay Slim, you follow those foot sloggers in front, we'll cut around the other side of this block and meet you on the far side" Without awaiting the acknowledgement from the other Sherman commander he ordered the driver to turn down the small side street. The huge tank's tracks ground on the cobbles as it turned on its axis and started to head down the street. As they did, Cumberpatch spotted the Germans behind the building and ordered the turret swung to engage them with the coaxial machine gun.
As he did so, pandemonium erupted. His driver screamed out "Tiger!!" as an anti tank shell slammed into the wall behind the turret. Cumberpatch turned to see a Panzer IV at the end of the street "Driver! Reverse! Gunner, target front! Get that son of a bitch turret turned!!" Up ahead the German tank shuddered as a shot hit it from somewhere out of the blue. Suddenly, it began reversing out of sight just as the Shermnas turret swung slowly, incredibly slowly it seemed to Cumberpatch to face the direction the Panzer had gone "Stop!! Stop!! Stop!!" He yelled at his driver as he realised the other Sherman was behind him. "We..erm...we ain't moving, Sarge" came the meek reply from the driver " I...erm...I guess I got kindoff a shock when I saw that tank..."
Meanwhile a squad of Fallschirmjager crouch on the other side of the building. In the ruin, the Germans holding the objective lost two men to the .50cal |
As they prepared to advance, the Panzer shook, heavy calibre bullets tore into the engine compartment and it's engine stopped. "Rotate the turret!" cried Berntzner, realising they where being shot at from behind...
Postscript
That was fun. Plenty of action and some incredibly bad shooting. Yet again the dice gods bared their bottoms at me. My Panzer IV was less than six inches from the M4A3 and I rolled a 1!! Then the American mortar dropped a mortar on my Panzer IV and it gained 3 pins. A failed orders test in the next turn saw it pulling back and going Down!! Come on!
Fortunately my commanders Panzer IV had better luck. But before that Sgt Cumberpatch's M4A3 had destroyed the panicked Panzer IV. With another Sherman and a squad from the 82nd bearing down on the objective, all looked lost and sure enough the Fallschirmjager squad there was almost wiped out, with only the NCO hanging on and denying the American's the objective thereby turning an American victory into a draw and I'll take that over a defeat,
Right, I need a stiff drink after all that fighting,
pip pip!!
On target. |
Oberfdwebel Dittmar, seeing the US push on left flank, shouted to a squad of Fallschirmjager near him. "Gefrieter Schnabel!!" The NCO in charge of the squad ran to Dittmar. "Yes sir" he gasped".
"Have you any panzerfausts?" inquired Dittmar. "Yes sir" replied Schnabel. "Right, get your men around the other side of this inn. The Amis have a tank around there; I want it knocked out. Be aware though, they have infantry with them"
The JNCO nodded then, collecting his men, led them across the front of the inn, the two men with the panzerfausts at the front.
Gefrietr Schnabel's squad head to take on the US Armour |
View of the right flank at the end of the battle |
Lt Schmelling takes control of the right flank |
Another view of the destruction on the German right flank |
Postscript
That was fun. Plenty of action and some incredibly bad shooting. Yet again the dice gods bared their bottoms at me. My Panzer IV was less than six inches from the M4A3 and I rolled a 1!! Then the American mortar dropped a mortar on my Panzer IV and it gained 3 pins. A failed orders test in the next turn saw it pulling back and going Down!! Come on!
Fortunately my commanders Panzer IV had better luck. But before that Sgt Cumberpatch's M4A3 had destroyed the panicked Panzer IV. With another Sherman and a squad from the 82nd bearing down on the objective, all looked lost and sure enough the Fallschirmjager squad there was almost wiped out, with only the NCO hanging on and denying the American's the objective thereby turning an American victory into a draw and I'll take that over a defeat,
Right, I need a stiff drink after all that fighting,
pip pip!!