|Some rather poor quality photos of Dave Imrie's Lion Rampant|
game at Skelp.
|Look at that castle!!|
These were, predominantly, the excellent Fireforge plastic medieval figures with a smattering of Foundry, Crusader and Games Workshop(Bretonnians) that I had kicking about in the pile that I used to make two opposing Early Medieval-ish (I have a passing interest in the Barons Wars of the 13th century; Simon De Monfort, Edward I and all those chaps) retinues with a mix of mounted and foot troop types.
I'd like to say we have organised and are working our way through a narrative campaign set during the Baltic Crusades with my purer than pure Crusaders smiting Danny's heretical heathens but we're not; sure, I would've been writing it up already if we had.
These adaptations start by using larger than normal retinues, dividing them into battles or divisions and then, instead of a players turn ending on a failed activation, each battle or division rolls an average die; 2,3,3,4,4,5 to get the total number of failed activations that battle can roll before it's activations are over. Each unit can activate more then once for movement but each time it adds +1 to the dice roll for a success; so for instance, if a unit needs to roll 5+ to move and wants to move again it must roll a 6+ this time.
For sieges, the simple solution for using siege engines, battering rams, siege towers etc was to give them unit profiles to allow them to move, fight etc and it works marvelously well.
So using Danny's collection of siege engines and his Games Workshop castle (I want a castle......😞) we spent a happy evening besieging the castle; a photographic record I present here; mostly because it's overdue (by my blog schedule anyway) and because it looks and was an epic evening's worth of gaming; so, ladies and gentlemen, let me recount...the siege of Castle Astrus, a none too accurate and fairly sweeping tale of derring do etc and stuff
Sir Digby, a seasoned campaigner, had planned ahead however and had brought his siege train with him and with the castle invested before long his men had erected their mighty siege engines and the assault on the castle was begun....
|The mighty siege engines begin their work as the crusading |
Christian force advance. A siege tower, screens, a scaling
ladder and covered ram make their slow, steady way forward.
|Sir Digby at the forefront of the assault with his men at arms|
with his standard bearer, Bill.
|the siege tower trundles and lurches forward. Again the siege|
rules have a pleasing simple set of rules for this and the other
|Harald Hardknakkas roars out a challenge at the besiegers|
|The defenders steel themselves for battle|
|A BOLD STROKE!! In an effort to stymie the attackers, Harold|
Hardknakkas sends out a group of mounted men-at-arms aiming
to destroy the battering ram. With this destroyed the threat to the
castle gate, it's main point of weakness, would be removed.
|..but, alas, to no avail. They are roughly handled and |
the remaining horsemen retire to the safety of the castle
|As the horsemen rush pell mell through the gate and it closes|
behind them, the crusading force gets a siege ladder against
the wall. T
|Up and at 'em, lads!!|
|the Crusader serjeants gain the battlements but are unable to|
gain a foot hold and are sent tumbling back down the scaling
|...and luckily for them as the trebuchet, more by chance than |
design brings down the wall at the main gate, leaving a gaping
breach in the wall...Deux Vult!!
|...and Sir Digby's men make a rush for the breach at the same|
time that Harald Hardknakkas and his hearthguard reach it in
an attempt to hold it.
|Scenting victory, Sir Digby and his men at arms also race |
towards the breach
|...where a bitter, bloody, hand to hand combat takes place as |
two beliefs meet head on in a clash of steel...blimey, this is
|But whilst the defenders are drawn to the bloody conflict at |
the breach, the siege tower still moves forward
|Until the ramp is lowered and the men at arms therein surge |
forward onto the battlements
|with poor quality troops facing such tough, experienced |
and very butch men at arms, the castle's fate is sealed and
the crusading Christians conquer in the name of God!!