Wednesday, 30 January 2019

1st Blog Anniversary Spent In "A Most Despicable Place" Bristol....

French Indian Wars Sharp Practice Event 


     Yes, it's the General's blog's first anniversary or at least it was at the weekend (it was also the anniversary of Mozart's birth; something to be even more grateful for and much more worthy of celebrating!). And I celebrated it in in fine style down at Bristol Independent Gaming where David Hunter, a noted fan-boy of Sharp Practice (and why not!) had concocted yet another fiendish weekend of French Indian Wars games for a group of fellow enthusiasts.

     A few folk have already blogged about the weekend in more detail so I am not going to go into depth. I am going to say that as ever, the event was extremely well planned and executed. Set in 1757 in the woods of North America; it pitted the British against the old adversaries, the French and their allies, the various local Indian tribes. 
     
     There were some 25 folk in total who took part over the two days and they were, without exception, the nicest chuffing bunch I had come across in a long time. The venue, Bristol Independent Gaming, though a tad chilly, is great; really good shop, decent selection of snacks and drinks run by very nice people; Bristol wargamers have much to be grateful for in my opinion. 

Setting up on Friday night. Rob and Dave do some scenic
planning. Rob provided some fantastic trees for the event.


Joe and Leigh work on their stuff, the slackers. Besides providing
gaming space, B-I-G also has an area set aside for building and
painting as well as for relaxing and reading or chewing the breeze

Tables set up and gaming begun. This was actually two separate
games on adjoining tables....no one knows why..........  

Another well thought out table layout. I believe David works from
historical accounts for the table layouts

A beach landing, 18th century style. As you can see the
terrain rises from the beach which certainly adds to the
cinematic effect of the game 

One of the small townships in the British territory that
was subjected to raids by the French and the Indians
over the weekend. As you can imagine, house prices
in this area have fallen dramatically due to recent events 
     So anyway, that's the very general overview, now to my involvement or rather my forces involvement. I took along a force of British Redcoats from the 44th of Foot, the same regiment I had represented in my last visit to a Saindoux campaign. As I had sold that collection a while back I had to put together another and this I did using the most excellent figures available for this period from Galloping Major 

the 44th of Foot forces for A Most Despicable Place (that's a bit of a tongue twister, isn't it).
Three groups of regular Line Infantry led by Captain Campbell Menzies Kennedy and two
groups of Rodgers Rangers led by Lieutenant Galbraith. This represents all that I had painted
up to the campaign event. There are extra figures in this photo who didn't take part in the
week ends games 
     Captain Campbell Menzies Kennedy is a man on a mission. He is hell bent on avenging the cruel death of his younger brother, Lieutenant William Frederick George Kennedy, at the hands of the French allies, the Indians. He trusts none of them, not even the ones who are allied to the British. 

Lieutenant William Frederick George Kennedy meets a grisly end


     Their first game involved them and a half company of Grenadiers (Ben Wallis' force. Ben was the overall British commander over the weekend) making their way up an eerily quiet vale on their way back from Fort Frontennac....
Ball deep in Hell and highwater 

     Deep in the primitive forest the column of red coated infantry made their cumbersome way along a little used track. Since the fall of Fort Frontennac and their subsequent escape from it the column had been making it's way back towards British territory and safety. They were now a days march from that safety. Ahead, 20 long miles ahead, lay the town of Big Bottom where the men could rest and be fed, a swift horse procured hopefully and a messenger sent on to the main British garrison where news of the their defeat and arrival could be passed onto the British commander. General Abercrombie.
     
      But till then, mused Captain Campbell Menzies Kennedy, they still had to traverse this hostile territory. The stillness and the silence of the forest bothered him. The column was noisy enough though it was the muted noise of men grateful to have escaped death, wounding or imprisonment; focussed on making their way back to safety. No, the forest was too quiet. No wind disturbed the branches or the damp, oppressive air between the trees. Beyond the drone of innumerable mosquitoes, the occasionally soft spoken comment from one of the soldiers and the muted rush of a river up ahead the forest seemed devoid of life; where was the chatter of the birds. 
The column slowed and word cam back down the line of men that the head of the column had reached the river. 

     Kennedy pushed his way to the front where the tall form of the grenadier major, Major Wallace stood with one of his officers and Lieutenant Abercrombie. 

     Lieutenant Abercrombie was an annoyance; a nephew of General Abercrombie; he had been attached to Kennedy's company to gain experience in the field and to get him out from under his uncle's feet. The young man new he was resented by the officers and men of the company but the latter he didn't give a fig for and the former he made no effort to endear himself too. As he had made plain from the start, this attachment was merely a stepping stone to purchasing his captaincy. And the good Lord knew there would be plenty of vacant captaincies before this war was through, thought Kennedy. 
     
     Lieutenant Abercrombie wasn't bad soldier though. He had shown himself steady enough under fire at the fort and appeared to be thoughtful and sensible, after a fashion, but it was his youth, position and conceit that rankled. That and his practice of putting forward his own opinion to his seniors without it being sought or requested. And he was now engaging in this practice once more.

     "Personally I think we should make a bridge of some sort; either that or stop here and send the Rangers to look for a shallower crossing place either up or down river" Lieutenant Abercrombie was saying "The baggage train will struggle to cross here". The tall major of grenadiers smiled indulgently at the lieutenant "You're opinion is noted, Mr Abercrombie, however we haven't the time for such niceties as indulging in bridge building nor to send scouting parties out for the benefit of our mules. No, we cross here and we start now" so saying he turned to Captain Kennedy.

     "Captain Kennedy, since we are pushed for time we shall get our men across first with one party of Rangers whilst the remainder of Rangers and our Light Bobs cover us and we shall establish a bridgehead " he smiled wryly at Lieutenant Abercrombie "then, we are on terra firma, we'll get the baggage train across then the Rangers can cross; okay?" Kennedy nodded his assent and, speaking to the lieutenant "Come, Mr Abercrombie, let's get the lads across. Mind and keep your pistol out of the water, you might have need of it soon" Abercrombie looked narrowly at Kennedy "Ah mean yer flintlock, Mr Abercrombie, As you ken, Ah'm not given to bawdy" Abercrombie nodded stiffly and followed Kennedy.

     Leading the way down the river bank to the waters edge. Though not very wide, the river looked deep and ran fast. Quickly scanning the trees line beyond the far bank, Kennedy lifted his pistol and haversack above his head, muttered a short prayer under his breath and stepped into the fast flowing water.

     A few minutes later Kennedy was standing on the far bank.  By now the first of the men had crossed and the remainder, mimicking their captain and holding their weapons and powder horns out of the water were forging their way across the river. The water was only waist deep but the current was strong.  Kennedy began chivvying the men on the bank forward into some sort of formation and away from the river bank. It was important they didn't linger and slow up the column as they emerged from the river. And equally important that they didn't bunch together like a gaggle of old women. 

     As Kennedy formed the first eight men into a group a ragged volley of musket fire erupted from the woods around them. The man Kennedy had just shoved into formation fell as a musket ball struck him. Around him the air was alive with the whizz of musket balls, the sharp crack of musket fire and the cries of the Indians who were firing on them. 

     Stepping back from the cowering men in front of him, Kennedy roared "Stand up, you rascals; stand up!! Form a line there! Face your front!" Responding automatically, the small group of redcoats stood up. Kennedy then shouted "Shoulder arms!" The men muskets flew up to their left arms. "Open order" at this the men spread apart slightly. "Open your pans!" The soldiers inclined to their left as the muskets swung down into their left hand and Kennedy led them through the loading procedure whilst behind them the remainder of the column struggled to get through the river. Behind him he heard a group of rangers returning fire at the Indians.
     


The grenadiers and rangers begin the crossing


Kennedy begins forming up his foremost group of his company
as the Rangers, under Lt Galbraith, scramble up the river bank
and start returning fire
The Indians made good use of the cover to spring their
ambush; the river slowing down the column and the terrain
offering good fields of fire and concealment from view. The
smoke of their muskets gave their firing positions away,
allowing the British the chance top return fire

"Fire!" Kennedy's small group joins the fray.
As the men of the 44th attempt to ford the river, Major Wallace
gets his grenadiers into line and pours fire into the Indians
Engaged as they are with the enemy to their front; Kennedy's
group are in their turn targeted by a group of Indians to their
flank.Though they lose only one man, this fire is decidedly
hot and Kennedy orders them to pull back to the river bank

As Kennedy's group reaches the riverbank, Lieutenant Farquar Finbar
Saunders, his second in command, manages to get the remainder of their
men forward in line with the first group but it's too little too late as these
first men have lost their nerve, despite Kennedy's threats and the liberal
application of the flat of his sword blade, they begin to waiver.

The British line is holding but only just..
Emboldened, the Indians begin to move in on their prey.
...who prepare to sell their lives dearly

The threat grows as Indian appear behind the British

But just as all appears lost, the Indians withdraw into the woods,
leaving the British column battered and bruised 
     The firing had stopped; the war cries had faded away and the only sound to be heard was the sounds of the wounded and dying, the NCOs and officers accounting for their men and the occasional scream as the Rangers finished off the wounded Indians in the woods. 

     Mopping the sweat from his brow with a rather tattered cambric handkerchief, Kennedy called to Lieutenant Saunders. "Mr Saunders, be so good as to check what ammunition we have left and make sure it gets redistributed equally. Those savages may be back soon. Oh, and let me know the butcher's bill when I return. I am off to confer with Major Wallace" Saunders nodded and replied "Certainly sir; right away". Kennedy paused "And well done, Mr Saunders, you did very well there; very creditable performance" Lieutenant Saunders nodded slightly "Thank you, sir; sir, your wounded!" Saunders had noticed the tear in the sleeve of Kennedy's jacket, and the darker red stain around it. "It'll wait, Mr Saunders, see that those more seriously wounded are tended to first" replied Kennedy, walking off towards the grenadiers.

     "I can't make head nor tale of it, Campbell; they had us like pigs in a poke and off they go. Damned strange but there you are, that's the savage for you; no rhyme nor reason to him" said Major Wallace to Kennedy. They sat on a fallen log whilst the a bandage was placed on Kennedy's wound. "We must carry on though; now. he continued " Even now, those savages may be off collecting the rest of the tribes. If we sit here we'll be dead ducks". Kennedy nodded "We'll make start as soon as the men have dry powder and ball issued" so saying he stood up and wincing as he shrugged on his jacket "Shall we say within the hour" Wallace nodded "Yes, within the hour"


     That was the first scenario. The British had four free moves and made it as far as the river before, unsurprisingly, the ambush was sprung. It was touch and go for the British but they gave as good as they got and it only because we ran out of time that we had to stop. 

    Thanks to Beth, James, Rodge and Ben for such a spiffing game. I really enjoyed it.

     There's a few more batreps to come but that's enough for the moment; there's a glass of Glenlivet calling, despite the lateness of the hour.

pip pip,
Jimbob 













   
     

Tuesday, 29 January 2019

Doing it all: In Her Majesty's Name



In The Beginning    
     I have been having a bit of a froth lately about In Her Majesty's Name, the Victorian sci fi/horror skirmish game. This isn't a review but suffice to say that they were published back in 2013 by Osprey and written by Craig Cartmell and Charles Murton of The Ministry Of Gentlemanly Warfare. They are terrific fun (the rules not Charles Murton and Craig Cartmell. I have heard rumours though but we'll leave that there!!!!!...), chock full of derring do heroes (including Sherlock Holmes and Dr Watson), wacky scientists, Heath Robinson type vehicles and technology and fiendish villains of all stripe, including Dracula, werewolves and many, many others. 
     
    I had purchased them after hearing good things about them on the Meeples and Miniatures podcast in the hope that I could get my Dr Who obsessed teenage nephew interested in the genre but, sad to relate, that damp squibbed. 


In Her Majesty's Name and it's three supplements.
The first three are published by Osprey whilst Gothic
is a self published book from the Ministry of
Genltemanly Warfare


     However I really liked the game: In Her Majesty's Name just seemed to click with me. I was drawn to the potential it offered, the setting of the late Victorian era, the low tech, clanking, mostly steam driven sci fi and the gothic horror element (I must confess that I am a great admirer of Conan Doyle's Sherlock Holmes and Bram Stoker's Dracula so the chance to get these characters on the table is too good to miss) and the game itself is both easy to play and great fun.
     Also, crucially, the model count isn't too high so it's not a huge undertaking to put together an adventuring company.
     I had rather thought I had left sci fi gaming behind when I fell out of love with 40K and my opportunities to play both INQ28 (the 28mm verison of Games Workshops's Inquisitor game) and Judge Dredd had dried up (and my nephew had lost what little interest he had in playing the Dr Who Miniature Game which I have a copy of as well as a load of miniatures but I digress) so that was another tick in the box for IHMN as not all my gaming chums like playing historical based wargames.   
     I also saw the chance to breath new life into the figures I had been using for INQ28 so I dug out what figures I had and re-imagined some of them and here's what I have managed to put together so far..

The Imperial Nightwatch of the Austro-Hungarian Empire
The Imperial Night Watch; Kapitan Pellen in the centre, Feldwebel
Lutz on his right. Engineer Orff on his left.

     I started with my inquisitor and his retinue. The Gothic supplement is subtitled A  Dark Companion For In Her Majesty's Name and contained within it's pages are 19 new "companies" (each book has a list of "adventuring companies"; your warband if you like) including werewolves, which my nephew was keen on, having purchased himself a boxset of Blue Moon figures from their 28mm series Things That Go Bump In The Night entitled "I Had Such A Howling Good Time"  which contains some impressively fierce looking werewolves and four bold werewolve hunters. So I decided to use my inquistor and his retinue as an Imperial Nightwatch company of the Austro-Hungarian Empire. As you can see they include GW  Imperial Guard Steel Legions figures (love these) and a loader from a GW Valhallan autogun, a scratch built chap with a prosthetic limb and Inquisitor, now Kapitan, Pellen. 
      In their back story, the troops are former Jaeger riflemen who have been recruited because of their zeal and courage into the Nightwatch and given the latest high tech equipment. Feldwebel Lutz and Engineer Orff are proven, trustworthy companions of Kapitan Pellen, formerly of the Imperial Life Guard Cuirassier Regiment. 

The Covenant Of The Book
The Covenant Of The Book: Sister Superior Ekaterina Von
Toten-Hosen in the centre. Sister Talla Horgenbost on the left.


     In an attempt to use the rest of my INQ28 figures, I used them to represent The Covenant Of The Book from IHMN Gothic. I had bought two female sci fi figures from Hassle Free Figures (yet another fantastic miniatures producer)  and added the Necromunda figures I had to make the Covenant. Their are still in their INQ28 colours and I'm wondering if I shouldn't strip the paint from the Necromunda figures and repaint them... 


Scotland Yard and the Consulting Detective
Scotland Yard Company. Holmes and Watson in the centre flanked
by,on Holmes left, Chief Inspector McGillicudy and on Watson's
right, Detective Sergeant Perkins

     My Scotland Yard company are from North Star with the addition of three Peelers that I picked up second hand at a wargames show.
Grey Section, British Secret Service
Grey Section of the Secret Service Bureau. L to R, Barney
Stockdale, Neville St Claire, Josiah Amberley, Watch
Commander William Topaz McGonagall, Jabez Wilson,
Hilton Cibbit and Dennis "Dandy" Nichols

     The Grey Section of the British Secret Service. This bunch are led by their Watchmaster, William Topaz McGonnagle; famously bad Victorian poet and, for the purposes of Grey Sections back story, intellectually gifted patriot and former spy in the early days of the Great Game. These figures are another mixed bunch. McGonnagle is the elderly looking gent in the centre.

The Black Dragon Tong
The Black Dragon Tong with the Dragon Lady in the centre,
Master Wu Jen on her left and her pet Yeti at the back 

     North Star's Black Dragon Tong, straight from the box. Lovely figures and an impressive Yeit


The Peasant Crusade
The Peasant Crusaders: Crusade Hetman Grigori Grigorovich
in the centre, Georgi Andrie on the far right 

     In the IHMN Gothic also includes the Peasants Crusade adventure company, from the Carpathian Mountains. I had a few Perry Miniatures Napoleonic Russian Peasants that I had bought for Black Powder as well as six Foundry Miniatures 17th Cossacks that were ostensibly for Mordheim (they were to be the start of my Kislevites band) but I figured all thrown together they could easily (hopefully) face down a vampire or two or perhaps a mad scientist up to all sorts of God forsaken experiments in the family castle so that gave me another adventuring company 

Aerial Mercenaries: Flying Ship Engineer Agnetha Lindstrom,
and Kapitan Reinhardt Dershtardli fourth from right

     In my almost daily trawling of the net for miniatures I spotted the Dick (spotted Dick..there's apun in there somewhere) Dastardly inspired sculpt in Artizan Designs "Thrilling Tales" collection and had to have him for IHMN. Along with him is one of Artizan's Pulp Heroines and three figure that I had converted for non player characters for INQ28 who are now going to made into Sky Pirates of some description complete with flying ship. I will need to do some conversion work on those three though, to make them look a bit more Victorian sci fi, as they look a bit too modern.

Flying ship/gun boat thingy from Blotz. In need of painting and detailing
I added the mast myself  and have a couple of guns to add to it.
I think I'll do this as a Royal Navy flying pinnace then get anther one or two.
They are pretty cheap to buy. .

     Finally for the moment, there are also the non player characters, the poor, benighted civilians who populate the the towns and villages where all the action sometimes takes place; Like quite a bit of my stuff these come from a variety of sources; Warbases and Ironclad Miniatures for the most part.
      So that's what I have built and painted so far for In Her Majesty's Name. in the pipeline are some Russian infantry from the 1904 Russo-Japanse War by Tsuba Miniatures that I bought on a whim as they look really nice, some British Royal Navy shore party figures from Pulp Miniatures who will also crew a flying ship and more civilian NPCs mostly from Warbases. And maybe some werewolves and vampires for good measure.

     I'll update the blog as my IHMN collection grows and, hopefully, get some batreps done too.

Till the next time,
Pip pip,
The General 











Friday, 11 January 2019

Bolt Action Campaign Market-Garden. Hell's Highway: The Road To The Reich

Scenario 20: Breakout From Neerpelt

   
     Intro: Back to Operation Market Garden for the first batrep for 2019. Our previous battles in this campaign have involved the Airborne pathfinders successfully marking a drop zone, an unfortunate platoon of the Airlanding Brigade landing in the wrong place and attempting to fight their way out as well as a small patrol that devolved into an inconclusive firefight. This time around it's the turn of the ground forces as a reinforced platoon from the Guards Division of XXX Corps attempt to smash a way through to Arnhem along a single road in the face of stiffening German resistance.
     I was particularly looking forward to this one as it had given me an excuse, if ever one were needed, to put together the particular force outlined in the scenario, too whit; a troop of three Sherman Vs and a Sherman Firefly and two full strength platoons of armoured infantry.

    The Forces:  In the book, the entry for the British forces, unlike that of the Germans, is a bit vague. It doesn't say what quality the various troops should be so, for the spearhead of the XXX Corps advance, as it was supposed to be the Irish Guards we agreed I should take two platoons of the three Veteran 8 man sections each with two LMGs in each ( I think I could've have justified taking 10 men per section but I thought that might weigh things in the British favour a bit too much; boy, how wrong was I) Each had a platoon commander and runner. Each platoon had a section on the back of a Sherman, a section and platoon HQ in one of the two M5 half tracks whilst their third sections were transported by truck. As all infantry units had to have transports, two of the sections were allowed to travel on the back of two of the Shermans (something they are allowed to do in this book. It does stipulate that they are not Tank Riders, they are merely hitching a lift).
     I had also attached a captain to the force, a medic, and a Forward Artillery Observer in a Daimler Dingo (we just treat this as command vehicle of sorts as I wasn't splashing out on another M3 halftrack just for a bloody artillery officer and his Ack Ops!!) and a 6 pounder towed by a Universal Carrier.
     All the infantry we rated as Veteran, the other units were rated as Regular.The keen eyed among you will no doubt spot Tam O'Shanter wearing troops amongst the ranks of the Irish Guards sections and wonder at this anomaly. This was due to a man power shortage in the Irish Guards and the British Army in general at that point in the war. A few men of the 1st Glendarroch Highlanders were drafted in to the Guards to fill out the gaps in their ranks; indeed Sgt Amos Grouse of the Glendarrochs led the point platoon of the spearhead.
     Intending to blunt the spearhead were four 10 man Waffen SS squads with 2 LMGs  and two medium anti tank guns led by the very experienced Leutnant Helmut Schiener.. The four squads could be split down into 5 man units, each with an LMG and a panzerfaust. This Richie, my opponent, decided to do and quite rightly too.

     Scenario Specific Rules: There were a couple of scenario specific rules. The British preliminary bombardment was (potentially) very powerful as it came in twice.
     Though the terrain was fairly open, infantry units in lining the edge of the road count as being in a drainage ditch and also count as being in hard cover.
     One German PAK that fired at a target continued to be Hidden till it fired it's next shot but only if it has hit it's first target..
     Any British infantry section reduced to 50% of it's starting strength was counted as having shot it's bolt and was removed from the table. However, it could be replaced by a fresh section in the next turn. (As I didn't have vehicles to carry on fresh troops each time a squad was taken out of battle, we decided they had dismounted from their transports off table and came on on foot)
     Finally, any German unit that had suffered only 1 pin from the preliminary bombardment(s) received a "free" orders check.

     The scenario called for this spearhead British force to advance along a single track road into the unknown. The troops on the ground knew the Jerries were in hiding up ahead but had no idea where
     The Boche meanwhile, though thin on the ground, were dug in and hidden; intending to hold up the British for a long as possible.

The battlefield. The British would advance down the road
from the right. The Germans were scattered about, unseen, in
the wooded ground on the left. This wasn't going to be a pleasant
Sunday drive along the club route


     Applying their dictum of using steel rather than flesh to get the job done, the British preceded their advance with an intense bombardment......

      Crouching in a shallow slit trench in the woods, Leutnant Helmut Scheiner took a last, swift look around his platoon's position. It wasn't much of a position for his men and their guns, a few hastily dug foxholes backing up two PAK38s, which were somewhat better dug in, but all the same, he only had these two to stop the Tommies and once their ammo was gone they would be disabled and left behind; all the regiments transport having been either destroyed or left behind in the retreat from France. 
     "Achtung! Panzers!!" shouted one of his men just as the sound of the approaching armour reached his ears. Scheiner picked up his binoculars and looked down the road in front; the only road that could bear the Allied advance, and saw sure enough, the large,ugly outline of a Sherman tank, swathed in blue exhaust smoke, advancing down the road, with yet more tanks and half tracks following on behind. He opened his mouth to issue an order to stand by for action but swiftly changed it to a bellowed "Take cover" as the air overhead reverberated to the sound of an incoming artillery barrage.  
     
Germans dug in either side of the road. They start the game
hidden and the British are given not one but two preliminary
barrages at the start of the game. Naturally I rolled a 1 for
the second barrage....bloody artillery!


XXX Corps' spearhead. I was a bit too cautious in my
approach and should have pushed down the road as far
as possible in the first turn
      Standing in the back of the halftrack and keeping a low profile, Sgt Amos Grouse peered over the front of the vehicle. The vehicle was shaking so much as it followed the troop laden Shermans in front that it was an exercise in pointlessness to attempt to use his binoculars to spot for possible enemy positions. So he peered instead but this too seemed just as pointless, the Jerries could be hiding in any one of a dozen places up ahead. No doubt they would soon find out and most likely it's be those poor buggers in that lead tank who would be the first to find out. 
     Puffing on an American cigarette, one of a packet he had received from Captain Farrell, the Irish Guards company commander, he considered the recent events that had led to him and 20 or so of his fellow Glendarrochs being sent to fill out the gaps in the Irish Guards ranks and, more ominously, his being placed in temporary command of the point platoon; a dubious honour indeed, and one that some of the Irish Guards were none too happy about. However Grouse had been the nearest and, indeed, only available person of any rank to take over the platoon after their young platoon commander had tripped over his Sten Gun sling and shot himself in the foot, just moments before mounting their vehicles. The young officer was carried back in tears, remonstrating and demanding to be allowed to stay with his men. 
      Still staring absently toward the treeline, he saw a flash that was instantly followed by the crack of a high velocity shell and an explosion. From beneath the leafy canopy machine gun and rifle fire erupted in concert with the anti tank gun. Up ahead the column juddered to a halt as the lead tank started spewing smoke, it's crew scrambling out and the men travelling on it's back jumped towards the drainage ditch by the road side as tracer rounds zipped around them, chewing up the road surface and ricocheting skywards off of the tank.. Most of the section made it to the drainage ditch however two figures lay sprawled out on the road; inert, crumpled heaps of khaki. 
     "Driver; steer right" called out Grouse as the second of the Shermans turned right off the road. He held on tightly as the driver responded to his order. It wasn't a nice thing to contemplate but if he could keep the tank between him and the German fire, particularly the anti tank gun, he might have a chance to get to grips with the square-headed swine in the trees up ahead..    


The Germans get ready to spring the trap

With all eyes straining and stomachs knotted tight with tension,
the Guards Armoured force heads for Arnhem

The ambush is sprung! Though not destroyed, the leading Sherman
soon catches fire and the crew wisely abandons it. The infantry
riding on it's back dismount rapidly into the cover of the road side 
drainage ditch

The Guards advance stalls momentarily before their training
 kicks in



Lacking air ground communications, the RAF can only look on 
     Schiener had moved to the rear of the anti tank gun's position. His body ached and his left shoulder had been peppered by some small pieces of shrapnel. He could feel the blood trickling from the wounds down his side. Behind him, his own foxhole lay obliterated by the artillery bombardment. In the former foxhole lay the pulped body of his platoon runner, Schutze Gunther Fuchs. Rising, shaken and wounded from the bombardment, Schiener had groaned at the sight that met his eyes. Fuchs was an old comrade and had served with him on the Eastern Front and, more recently, in Normandy. Putting any thought of Fuchs to the back of his mind, he had moved forward towards the gun position to see how the battle was developing. Already the Germans had engaged the armoured column and the first of the Tommy Cookers was living up to it's nickname and was burning fiercely in the middle of the road. The British were now doing the predictable thing and beginning to deploy either side of that road in an attempt to over run his position. He and his men had been ordered to keep them for as long as possible and Scchiener was grimly determined they would do just that.
The British leave the road in an attempt to clear out the Germans

Sgt Grouse and his platoon deploy and prepare to try and
winkle the Germans out of their position...

Captain Farrell, Company Commander, rushes forward to
take control

     Lieutenant Harry Baum RA Forward Observation Officer, fought down the urge to order his armoured car into reverse and bugger off out of this hell. As a plume of smoke rose from the front of the column and the infantry and tanks of the column began to spill off the road into the fields either side and started taking the fight to the enemy he coolly ordered his driver to move their Dingo armoured car forward into the lee of the burning Sherman. As he did so, his eye caught the muzzle flash of the German anti tank gun as it roared again. "Stop here, Scott" he told his driver then  checked his map; the location of the anti tank gun was on one of his regiments pre-registered target codes. Baum spoke loudly into his radio mouth piece "Hullo, Golf  Two Niner, this is Golf One Fiver; target Hotel Nine Two, over..." A pause, then faintly through his earphones he heard "Golf Two Nine, target Hotel Nine Two, roger; over and out!" Baum poked his head above the lip of the Dingo, looking upwards and rearwards for the incoming shells before he realised the absurdity of his action. Don't be so daft he said to himself. As this thought was going through his head he heard the rumble of the incoming shells and turned to look towards the target area....
The FOO moves his Dingo forward onto cover


The staunch German defenders hold their ground against
overwhelming odds



An incredible though not rare occurrence for me was this
veteran 6 man section charging down half their number
and not inflicting one wound in combat. The German
gunners scored two wounds...By by Micks!! 
     "Christ almighty!!" Captain Farrell cursed beneath his breath. To his front he had watched in horror as the section he had sent forward to destroy the enemy anti tank gun was mown down. Bloody Boche! He looked around for the rest of the platoon, spotting the curious Cornish accented sergeant in the very Scottish Tam O'Shanter. He was running around like a man possessed getting fire down on the enemy and getting his men forward. Farrell knelt up to shout to the sergeant and felt a blow to his head and fell to the ground. His runner, Guardsman Donohue, dragged the wounded officer into a nearby crater and dressed the wound. A nasty graze on the temple which had knocked the officer out. 
     After applying a bandage to the unconscious officer, Donohue found a nearby discarded rifle and stuck it barrel first into the ground.then placed the captain's helmet on top. This done, he then checked the captain's pockets and, extracting a full packet of cigarettes, lit one, picked up his rifle and started crawling towards the German lines, hell bent on revenge.....

The Guards push forward into the German fire..

     



The German right flank, still hidden and still not committed
to battle

It's all or nothing for the Irish Guards

The troop's Firefly gets in on the act. Oh for a hull mounted
machine gun

Sgt Grouse leads the remains of his platoon forward. 
      Fitting a fresh clip of bullets into his KAR98, Sturmann Hellmann, loosed off a few more shots at the Tommies as they advanced alongside a Tommy Cooker. They were getting much closer now. He crawled backwards and to the side from the lip of the crater he had been firing from, looking for the panzer fausts they had been issued. Beside a shattered corpse he found one but a casual glance told him it was too damaged to use. Worming his way past the dead man he found a couple more, these undamaged. Cradling them in his arm he made his way back. The Sherman was even closer, almost on top of the German position. As he flattened himself onto the ground the tank let rip with a long burst from it's machine guns; shredding the branches and leaves of the trees around them. The firing stopped and the vehicle started to grind its way forward once more. Hellman quickly prepared the faust for firing and in one swift movement, he knelt up, tucking the launcher tube under his right arm, aimed and fired the panzerfaust. The effect was immediate; Hellman was sent reeling backwards as the British tank exploded. Blinded by the flash and deafened by the noise, Hellmann was dimly aware of the khaki clad figures pushing forward. Instinctively he searched for his rifle and finding it almost immediately, began to fire towards the enemy soldiers...

Sgt Grouse and Pte McKenzie 49 suppress the enemy gun position
     Shouting at the top of his voice, Sgt Grouse finally managed to gain the attention of the section commander near the burning hulk of the Sherman.  They crawled towards one another and Grouse shouted in the young Lance Sergeant's ear. "there's only a few of them left in the woods. Their firing has slackened off. Take your men down the other side of this here tank; the smoke is blowing towards the Square-Heads and it'll cover you. Listen for the grenades going off, that's your signal to get into them with the bayonet; understood" The section commander nodded "Down this side of the tank, in cover; Listen for grenades going off and in with the bayonet; yes?" Grouse gave him a thumbs up then scrambled back to the other side of the tank. Lying beside his platoon runner, Pte McKenzie 49, he checked what grenades they had; one apiece, that would have to do. "Right 49, you and me is going to create a diversion, see?" McKenzie 49 nodded, gulping as he did and wiping sweat from his brow. "Grouse continued "There ain't many Jerries left in that wood nor by that there gun. We's going to dash down to the edge o' their position, yelling like buggery; we's going to chuck these 'ere grendes at gthem as a thnak you then shoot them to buggery an all. Then Irish boys the other side of this tank is then going to go in and finish them off; got that lad?" McKenzie 49 nodded again and slipped a fresh clip of bullets into his Lee Enfield as Amos fitted a fresh magazine to his Sten. "Let's go then, 49;UP THE GLEN DARROCHS!!" and they were off running the longest 30 yards of their lives.
     Reaching the edge of the German position unscathed they threw themselves down into cover, drew the pins from their grenades and lobbed them at the German trenches. An eternity of seconds later they heard the crumb of the grenades exploding and knelt up firing into the enemy trenches. Seeing the Irish Guards section charging in from their left, Amos swung his Sten to he right, shouting at McKenzie 49 to do the same. McKenzie 49 did so as the Guardsmen threw themselves on the last of the Germans in the position. Grouse and McKenzie reloaded and started firing on the gun crew, Grouse screaming at the Guards section commander to move in on the gunners cowering behind the gun's trails. The section threw themselves forward once more, killing the crew before dropping into cover around the gun, their energy spent. 


     Just beyond the gun position, SS Rottenfuhrer Winkler watched in anger as the Tommies charged the gun position. As they took possession of the gun, Winkler signalled his men  to prepare grenades. Once they were ready, Winkler and his men ran forward, tossing grenades and firing from the hip. Going to ground as the grenades landed, Winkler had his men up and charging the British soldiers the instant the grenades had gone off. Taken completely by surprise, the Guardsmen were wiped out and the Germans retook the now smashed gun position. But Winkler knew it was a gesture of defiance; their position was being overwhelmed and he began to look towards the planned withdrawl route. As he looked behind him, he saw Leutant Schiener, his uniform in tatters, lurching towards the rear. Forward of the German lines, the British advance appeared to have run out of steam and Winkler knew they had to make the most of this pause in the battle. "Right lads, let's get back; Krieger, Mueller go fetch the leutnant....Okay, let's pick it up, you lazy so and so's, we've got a way to go" and he started pushing his weary men towards the rear..

Post Script

     Well that was a belter. We've had loads of cracking games of Bolt Action but that must be one of, if not the best one yet. The whole scenario is great; genuinely tense. Richie held his fire almost to the last moment with his anti tank guns and made the most of the Ambush order. The Germans held on tenaciously and won the day as they still had units within range of the road at the end of turn 8 (the scenario lasts 6 turns. At the end of turn 6 you roll a die, on a 1 or 2 the British have shot their bolt and stop. On a 3+ the games go on for another turn. At the end of turn 7, if the Germans have still not been driven off, roll a die once more and this time it's a 5-6 to continue to turn 8...we were having so much fun we just kept going...I say fun but when my Guards section failed to inflict one wound on the SS Gunners I didn't laugh....well, not till later anyway ) 
    For my part I wish I had just been a bit more aggressive at the start of the game and had pushed my tanks as far forward as I could; that would have given me more of a chance to overwhelm the Germans before they were able to inflict to much damage on my force. A failed Preliminary Bombardment roll was atypical of me; still you have to try, don't you :oD
     Sgt Amos Grouse of the Glen Darrochs was definitely my Man Of The Match; using his You Men Snap To It to lead a section to over run two German positions. As courageous and effective as that was, I don't think his actions were witnessed by any officers so he might not get the Military Medal he deserves. C'est la Guerre. 
      Captain Farrell had also tried his luck at You Men Snap To It but, incredibly (well, not really) I was unable to inflict a single wound on the German gunners and they caused two in reply!! 'kin hells bells.But over all I am really chuffed with how that went. It was one of those games that you keep returning too and I'm sure Richie will  hear more about it in the future.
      That being said, we're already looking to our next battle on Hell's Highway; the next three scenarios in the book are crying out to get played, especially as it'd be great to see the Germans on the attack for a change.
       It'll be a couple of weeks till we get to fight any of them as I need to put in some time painting my last two groups for David Hunter's Sharp Practice extravaganza, A Most Despicable Place, down in Bristol in a couple of weeks time...pip pip

The General


    

Empirical Army update #1 plus a little bit extra

So I have made some progress on my Empire Army repaint; in this case six Great Swords who were originally part of a larger twelve man unit. ...