Battling On In Budapest
We're back in Budapest for this game with Danny's Soviets continuing their attempts to take the doomed city from the Axis forces and to destroy mine and Richie's Germans in the process.
We employed the same scenario as before, scenario 8 Street Fighting In Budapest, but with marginally different forces from our previous battle and with more use of the City Siege Assets special rules as you will find out, dear reader.
As we had different forces it follows that this battle takes place in a different part of the city, Kolbasz Square. This square is vital to the Soviet advance as it is a vital road hub within this part of Pest. For the Germans it represents another valuable link in their defence line that must be held and an opportunity to wreak more destruction on more of the seemingly limitless Soviet forces.
The points limit was 1500 points per side with Richie and I splitting that; he spending his on veteran Waffen SS and I on my Heer which was mainly Regular but with a couple of Veteran squads in there for good measure...and extra LMGs. The German armour was limited to a Sdkfz 251/21 Drilling and a 250/09 recce half track. There was a lot riding on these two to support the German lines.
Danny's Soviets were also, for the main part, Regulars, only his engineers being Veterans. With plenty of infantry and a good selection of supports including a medium howitzer, mortar, a light howitzer and two snipers (one a freebie from the City Siege Assets options) as well as armour in the shape of a T34/85 the Soviets felt confident that they could capture at least one of the German defensive zones. As their forces gathered for the push, overhead their preliminary bombardment thundered towards the Germans dug in in the ruins surrounding Kolbasz Square...
Putting the dust covered bottle of cognac to his lips, Lieutenant Igor Ashtiffi took a deep drink. It tasted good. He passed the bottle across to the burly sergeant opposite him, wiped his lips with his sleeve then took a cigarette from a pack lying among the ceiling plaster that coated the tablecloth, the cutlery and the smashed crockery left behind by the houses former inhabitants in their haste to escape when the battle started.
Across the table from him, his platoon sergeant, Vladimir Putov and his squad commanders eyed him in silence; the cognac bottle going around, passed from hand to hand as blue smoke rose from the cigarettes that they were all smoking; American cigarettes they had found in a German gun
position they had captured the day before, much to their astonishment and gratitude, cigarettes being hard to come by..
They had been together since the battalion had moved into Hungary. Somehow they had survived the fierce fighting in Debrecen and on the approaches to Budapest but each of them knew that every day with each passing battle their chances of survival grew slimmer and slimmer. They had resigned themselves to their fate. And resignedly they listened to the young platoon commander outline their next attack; their next dance with Fate.
"Our immediate concern is getting across that blasted square. The German swine will have another bombardment dropping on their heads soon, courtesy of our artillery; as soon as that finishes we move. Sergeant Putov, you will take Simonaovich, Bogdan and Grigori's squads and capture the church then push on. You will have Pasha's anti tank gun, a light howitzer and the mortar to keep the Germans heads down. The battalion has also sent down a sniper to help; he'll be in your sector; understood?" Putov and the three squad leaders nodded silently. On this side of the square, I will lead Gennady and Pyotr's squads. We will have the engineers withe us; Sergeant Vankin's men, and a tank. We will work our way through to the corner of the square" he took a last draw on his cigarette and stubbed it out on the table cloth before continuing. "The Germans have manned the house facing onto the square; our support weapons will keep their heads down while we clear the flanks. Once I reach the corner of the square, watch for a green flare over a white; that means we are there. Putov, your signal will be red over white. Wait till I signal then respond. Once your flares go up, the support weapons will concentrate on the centre and upper floors while we clear the bottom before working our way up; got that?" Again the sergeant and the squad leaders nodded before Putov spoke "What's the password; for when we meet in the building?" Ashtiffi considered, looking down at the bottle which was now in his hand "Cognac" he said....
Kolbasz Square from the German side; littered with bodies, rubble, craters and wrecked vehicles it promised to be a deadly killing zone for the Soviets |
The quiet before the storm... |
View from the Red corner, well one of them, across Kolbasz Square. The building in the back ground is the one that Ashtiffi plans to reach before signalling the attack on the main German position |
One of my veteran squads covering the northern end of Kolsbaz Square. This is the side of the square where Lt Ashtiffi would lead the assault |
Snatching up the ringing field phone, Oberscharfuhrer Wiltz spoke briefly "Number 1 mortar...Ja...ja" then shouted "Standby!" to the mortar crew crouching in the muddy crater next to the chipped and scarred metal tube. Quickly he scribbled down some figures in his notebook and replaced the phone in its receiver. He turned and stepped to his crew who were by now stood over the medium mortar, poised for action and read out the range and elevation for their target. "Ready" shouted the mortar man who had set the sights. Wiltz quickly checked the settings, stepped back. The field phone rang again, Wiltz grabbed it and listened briefly before shouting "Ranging shot! FIRE!!" The crewman poised by the mortar swiftly dropped the round he was clutching into the mouth of the tube and automatically leaned away. With a bang and a ringing thunk, the mortar bomb took flight. Seconds passed with Wiltz clutching the field phone to his ear, listening breathlessly as the crew quickly and efficiently prepared more mortar rounds. Over the phone came a barely audible chatter and Wiltz cried "On target! three rounds; fire for effect!!" In seconds the three mortar rounds were in flight, following up on the first which had landed in between the trail legs of the Soviet medium howitzer.
The SS medium mortar; they proved to be a thorn in the Soviet's side.With their first ranging shot they wiped out the Soviet medium howitzer crew; |
Ashtiffi's advance, lead by the engineers... |
with the supporting T34/85 grinding its way along the rubble strewn street.. |
..and providing fairly effective supporting fire for Ashtiffi's men. Also in support was an MMG. |
In a quick change of plan, one of the Soviet squads in Putov's flank deploy into the central ruin to give fire support to both flanks |
In the Germans main position, the SS squad adds its fire to that of the MMG and light howitzer |
Sgt Putov's men make a dash for the ruined church |
German reinforcements begin to arrive; first one SS squad |
then a 251/21 Drilling |
Then a second SS squad |
Followed by the 250/09 |
Then two squads of Heer Regulars with Leutnant Pumpf |
The limit of Ashtiffi's advance. Without the support of the T34/85 it was pretty hard for his men to push on. |
And so it ended for the moment. With dwindling men and supports, the Soviets pulled back, the Germans fending off yet another assault. But how long can they hold out?
Yet another in a long line of really enjoyable Bolt Action campaign games. The Germans proving redoubtable and resolute in defence and the Soviets hard pushed to break through. From a game perspective that boils down to Rich and I having an embarrassment of riches when it comes to choice of units and vehicles we can field. Danny is still fine tuning his Soviet force for Budapest though I had to point out that he can't add cuirassiers, mounted samurai or hordes of sword waving Celts to his Soviet force. That may change as both Laurence and I have been painting up Soviets like peasant workers in a tank factory before Moscow in 1941 so look forward to some more scenarios and batreps from Fortress Budapest.
Thanks again Danny and Richie for yet another spiffing game.
pip pip
Jimbob
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