Introduction: I know what you're thinking "Didn't he just post a blinking batrep two days ago!?" Well you're absolutely right, I did. However Richie and I managed to fit in a quick game of Bolt Action last night and it was a belter.
Scenario: Unlike our recent games this one wasn't part of a campaign (I know, wild aren't we) however as we are due to start another mini campaign set in Normandy 44 and we both had forces we wanted to try out (or re-try in my case) we decided on a 1000 point attacker/defender scenario from the rule book, Scenario 7; Envelopment. The narrative background (because there's always got to be a narrative, right?) was this; The US forces have just compelled the German Fallschirmjager to fall back. True to their tactical doctrine, the Fallschirmjager launch a counter attack almost immediately, intent on catching the US infantry force off guard as they attempt to consolidate their gains.
Set Up: This mission is played on a 6'x4' table. The defender deploys up to half their units anywhere within 12" of their table edge, the remainder of his force being reserve. Snipers, spotters and observers of both sides are set up after the defender has deployed and before the game begins. The attacker starts off the table and must nominate at least half his force as a first wave. This can be his whole force if he wishes (Richie wished just that). The attacker can't outflank in this scenario.
Objective: The attacker, in this case the Fallschirmjager, must move as many units as possible off the defenders table edge. The defender, my lovely, baccy chewing, coffee swilling Yanks, must stop them.
Duration: The game lasts 6 turns. At the end of turn 6, roll a die. On a 4 or more play one further turn.
Victory: At the end of the last turn total up the victory points, these are as follows. The attacker gains 1 victory point for each enemy unit destroyed. He gains 2 victory point for each of his units inside, even partially, the defenders deployment zone and 3 victory points for each unit that exits the table on the defenders side. The defender gains 2 victory point for each enemy unit destroyed.
Special Rules: The only special rule, if you can call it that, was a Preliminary Bombardment for the attacker.
Forces: So, forces; we each had new or recently revamped forces we wanted to employ. Richie had put together a force of Fallschirmjager (what? You knew that already? But how could you possibly kn...oh, I mention it above, didn't I) where was I; oh yeah, Richie had put together a rather spiffing looking Fallschirmjager force but the chance to use them in a historical context hadn't occurred of late but now was to be their baptism of fire. His Fallschirmjager platoon was made up of;
Veteran 2nd Leutnant Walther Blummentwitt plus runner
Veteran Fallschirmjager Squads x3. 8 men per squad with a mix of rifles, assault rifles and LMGs (One squad had two LMGs)
Veteran Sniper team
Veteran Medium Mortar with spotter
Veteran Sdkfz 222 armoured car
Veteran Stug III
Hardened veteran para Leutnant Walther Blummentwitt plus his runner |
I had recently repurposed my US infantry, having "converted" then into a winter themed force by the rather cheap and shabby means of painting their hands as if they were gloved and some of their heads had scarves wrapped around them under their helmets then splodging snow paste on their bases. Feeling like a cheap bum I ended up replacing them with a proper winter themed US forces (see elsewhere on the blog) and removing all the glaringly obvious cheap effects so that they could once again return to the fields of Normandy for their games. We have a BIG game coming up soon and that require more chaps being built and painted but more of that in another post. Suffice to say I have new and not so new stuff in this force. Let's look at their composition. My US infantry force:
Veteran First Lieutenant Huxley A. Beauregard III and platoon runner
Veteran Infantry Squads x3 8 men strong, rifles and 1 BAR per squad. Tough Fighters (note that)
Veteran Medium Machine Gun
Regular Sniper team
Regular Medic
Regular Bazooka Teams x2
Regular Jeep with an MMG mounted
Regular Light Mortar
Regular M10 Tank Destroyer
On the right, First Lieutenant Huxley A. Beauregard and his runner |
Overhead view of our battlefield with the Ferme Renouee at the top. The US have a toe hold on the ground to the right. The Germans are counter attacking from the left |
Oblique view because why not? |
The main road running past the farm. Though littered with debris from previous battles the farm itself had miraculously escaped harm |
Walther looked at his watch for the umpteenth time "Where is that bloody barrage?" he muttered to himself. The young para by his side glanced at his platoon commander "Pardon, sir?". "Nothing, Welkhammer, nothing" replied Blummentwitt as his ears picked up the whistling descent of mortar bombs in flight. He glanced quickly around him. Two of his squads were nearby, either side of him and just behind him he could discern the comforting barrel of the Sturmgeschutz II that had been attached to his shrinking command. Since the Allies had landed four weeks previously his platoon had lost a lot of men dead and wounded. Some of the wounded had returned and he had been given some replacements but it wasn't enough. It would never be enough as long as the Amis, who seemed to have limitless men, guns and tanks, could keep the pressure up and carry on delivering barrages and attacks like the one they had delivered a short while ago. The Amis weren't great soldiers but they were getting better. Their last attack in this sector had forced his men back, though at a cost to themselves. And now, reinforced with a Stug III and, of all things, an armoured car; things must be getting desperate, Blummentwitt and his men were going to push the Amis back once more. As soon as the barrage lifted they would strike.
MMG team waiting for the Kraut to show his dumb head.. |
"You men keep well spaced apart; you here me now!?" shouted Huxley A. Beauregard to his platoon as they hurried forward, either side of the sunken lane. Just ahead of him Captain Fitzwilliam, the company commander was beckoning him on. Reaching the captain, Beauregard knelt down beside him. "Glad you got here in time, Hux. First platoon or what's left of them are spread out up ahead. They've pushed the Krauts out of their positions but no doubt those dumb asses will be back. Lt Argyle has been wounded and taken back to the first aid post" Beauregard nodded, recalling the sight of the ambulance jeeps laden with wounded passing him and his men on their way back to the first aid post. "Get your men up there and take over what's left of First platoon; remember if the Krauts are working true to form, they'll be back soon. You'll have an M10 to keep you company and we have more reinforcements promised.....crap..GET DOWN!!" Beauregard was already diving for cover as the captain shouted the warning. On the far side of the bocage German mortar rounds pummeled the field in a short, sharp barrage. As the sound of the explosions drifted away, Beauregard and Fitszwilliams got up. The captain grabbed Beauregard by the arm "Better get moving, Hux" he shouted, propelling the young lieutenant forward. Beauregard turned to his men "Okay, let's go; follow me!" and he set off at the trot, heading up the track just as firing started up ahead...
The nature of the terrain meant limited fields of fire and difficulty in spotting targets |
The light mortar waiting for a target |
First Platoon's only surviving squad still fairly intact and ready to fight on |
Keeping the farm on their left flank, the Fallschirmjager concentrate their efforts on the centre and right side of the battlefield. |
The Fallschirmjager squad with the two LMGs search out a good fire position. |
The German counter attack gains some weight as well as momentum as the Stug III and the Sdkfz 222 deploy |
Leutnant Walther Blummentwitt in action |
The M10 makes a welcome appearance. It would do sterling service...sort of |
Beauregard's second squad led by Sgt Ritzo Rattigan, arrive in the centre |
Blummentwitt watches the sniper, positioned by the wagon, in action |
My .30cal totting jeep arrives on the table and is promptly destroyed by machine gun fire from the Stug III. That's one victory point to the Germans so far |
Dakka dakka dakka. A German squad totting two LMGs is a very nasty thing to face; 10 shots with 36" of range. Great bang for your buck. |
One big threat removed, even in it's death throes, the Stug still assists the Fallschirmjager by providing hard cover to them as the push forward |
The First Platoon squad attempts to pin down the Fallschirmjager squad by the Stug but to little avail |
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